Stellaris - What Is the Best Government Authority? - Gamer Empire (2024)

Deciding the best government authority in Stellaris is a tall order. The benefits each of them provide can be subtle, and it can be easy to forget to interact with mechanic when you have been at constant war for thirty years.

You choose government authority during empire creation. There are four standard authorities and three that require extra DLC to play as. What authority you can choose for your empire will depend on your civics.

Recommended Read: When Does the Crisis Start in Stellaris?

This guide will explain every government authority in Stellaris and will list them from best to worst. When I say “worst,” I do not mean bad. None of the authorities have enough impact on the game to be a bad choice. They are all good choices, and picking your favorite is never a mistake.

In order, the best government authorities in Stellaris are; Oligarchic, Imperial, Hive Mind, Corporate, Dictatorial, Machine Intelligence, and Democratic.

Table of Contents

  • What is the Best Government Authority in Stellaris?

What is the Best Government Authority in Stellaris?

Nations on our planet have a leader or small group of leaders who oversee a country. Empires in Stellaris are similar, and how leaders become rulers and the term they rule for; depends on their government authority.

An empire may ask its citizens to elect their officials, or a monarch may rule over an empire with an iron fist. Whatever authority you select, it will lead to some minor gameplay changes and some minor buffs for your empire.

Certain authorities are unavailable, depending on which ethics you select for your empire. What degree of authoritarian or egalitarian you pick will prevent you from picking some authorities.

The non-political ethics, pacifist, militarist, xenophobe, xenophile, materialist, and spiritualist, do not affect authority choices.

There are two reasons to pick an authority; you want the benefits it provides, or it matches your empire’s theme. Whatever reason you pick your authority is fine.

The following headings will explain what each authority does, the bonuses it provides, how new leaders get elected, and what ethics block it.

The list is in order of which government authorities provide the most benefit to the player. If you are new and mid-way through a game of Stellaris, and notice the one you selected is low on the list, do not worry.

  1. Oligarchic
  2. Imperial
  3. Hive Mind
  4. Corporate
  5. Dictatorial
  6. Machine Intelligence
  7. Democratic

All of them are good. Some are just more impactful than others.

Oligarchic

In an oligarchic authority, all leadership decisions are made by a small group of people. Rather than the citizens electing leaders, this small group of members elects the ruler.

A good example of an oligarchic authority would be the Citadel Council from the Mass Effect Series.

When you pick this authority, an election happens every 20 years. During that time, your leader gains experience, and you get buffs and bonuses related to the leader’s traits.

If you get some good traits, awesome. If you get poor traits, it is only for 20 years.

Oligarchic empires enjoy; increased experience game for councillors, increased edict fund, and plus 2 effective councillor skill level.

During an election, you can spend unity to select who wins the election. This ensures you can always get the best ruler for your needs.

This authority is unavailable if your empire is fanatical egalitarian or fanatical authoritarian.

Imperial

An Imperial authority is similar to a monarchy. A ruler will lead an empire until they die; whether in battle or of old age. After their death, an heir will take control of power and will rule until they die.

The galactic Empire from the Star Wars movies is a fine example of an imperial authority in fiction.

Getting a good leader is great with imperial, as you only lose them when they die. Which could be a hundred years away. However, if the leader sucks, you may be stuck with them for a long time.

Imperial empires get bonuses to edict funds, extra influence from power projection, and the capital planer produces 10 percent more resources from jobs.

You cannot take imperial government if your empire has any form of the egalitarian ethic.

Hive Mind

A hive mind is a unique authority. It is only available if your species is biological and has the gestalt consciousness ethic. You also need to own the Utopia DLC.

In this authority, every citizen operates as a single entity and is controlled by the hyper organism known as a hive mind.

The destructive Tyranids from the Warhammer 40,000 setting are a hive mind.

The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a new vessel forever. Hive minds have increased pop growth, 2 percent extra unity, and produce less empire size.

Playing as a hive mind changes the core gameplay of Stellaris. Your pops are unaffected by happiness, cannot join factions, biological empires are wary of you, your leader never changes, and you can never have other pops in your empire.

Hive minds are a challenge and not one I recommend for newer players.

Corporate

Corporate empires also need you to own a DLC. In this case, it is the Megacorp DLC.

Instead of a government running the space empire, a giant company has gained control of the people. It spreads across the stars in an attempt to increase profits.

The Weyland-Yutani corporation from the Alien film franchise is a megacorporation.

As you can imagine, corporations are all about making money, and their empire bonuses reflect this.

Commercial pacts are 20 percent stronger, you can use mercantile diplomatic stance, and you can create branch offices on other empires’ planets.

Branch offices are special buildings that generate profit for you and the owner of the planet.

Elections in corporation governments mirror an oligarchic authority. The more experienced your elected leader is, the stronger your branch offices become.

Corporate empires cannot be fanatical egalitarian or fanatical authoritarian.

Dictatorial

An empire ruled by a dictator works like a hybrid of oligarchic and imperial. An elected leader rules for life.

Upon death, an election takes place to appoint the next lifetime ruler. The leader who gets elected is random, but the player can pay a cost of unity to hand-pick a preferred choice.

A dictator from our own history would be Benito Mussolini, who ruled Italy from 1922-1945

The election system is superior and has better player agency than imperial, so you may be wondering why this is lower down on the list.

This is because dictatorial empires receive no empire-wide benefits. What they do get is; stronger leader bonuses for edict funds and a 2 percent reduction in pop amenities usage.

You cannot run a dictatorial authority if your empire has any form of the egalitarian ethic.

Machine Intelligence

Early on in my Stellaris career, machine intelligence was my favorite authority.

I thought they were the strongest, and who doesn’t think robots are cool? They work similarly to hive minds. Having some strong bonuses and weaknesses built in.

The Borg, from the Star Trek TV show, is a machine intelligence empire.

Bonuses unique to machines include; plus one to mechanical pop assembly, an extra pop after colonizing a new world, rulers are immortal, a reduction in empire size from pops, and ten percent increase in mining station production.

Stellaris - What Is the Best Government Authority? - Gamer Empire (1)

Alas, machines also come with some built-in weaknesses. Biological pops grow 50 percent slower in machine empires, and planets generate 50 percent more empire size.

To play as a machine empire, you need the Synthetic Dawn DLC, a robot species portrait, and the gestalt consciousness ethic.

Democratic

Finally, we have the democratic government authority. A democratic government asks its citizens to elect leaders into positions of power.

Leaders serve for a set term before another election takes place. After the election, a new leader takes control of the empire.

The Galactic Republic, depicted in the Star Wars prequel trilogy, was a democratic society.

Democratic empires hold an election every ten years. Whichever leader in your empire has the most support at the end of the election will become ruler of the empire.

Unity can be spent to increase support for a particular candidate. After winning the election, a ruler is expected to keep a campaign promise.

Democratic empires receive extra unity from experienced leaders, a ten percent increase in faction approval, and the power to rotate ruler bonuses often. It is an easy authority to play as and one I recommend for new players.

You cannot run a democratic empire if you have any type of authoritarian ethic.

This is everything you need to know about which of the government authorities is best.

If you have any questions or suggestions for this guide, please let us know in the comments section below. As always, have fun running governments in Stellaris.

Stellaris - What Is the Best Government Authority? - Gamer Empire (2024)

FAQs

What is the best government in Stellaris? ›

Additional Leader Traits with Specialist Pops Guarantee Domination. For democracies and oligarchies, the Meritocracy Civic is one of the best. It may not be unique, but its benefits are simple, reliable, and easy to incorporate into other strategies, making the Civic a solid, dependable choice.

What is the best empire to start with in Stellaris? ›

Moreover, the civic combination of both Beacon of Liberty and Idealistic Foundation enables the empire to be flexible in its gameplay, as they can interact with other empires to build a Federation. United Nations Of Earth is the perfect textbook preset empire for any newcomer that wants to try out Stellaris.

What is the difference between imperial and dictator in Stellaris? ›

Dictatorial governments are ruled by a single individual for life that wields absolute control over the state. Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.

What type of government is Imperial in Stellaris? ›

Imperial authority in Stellaris is basically just monarchy, hereditary rule, and monarchies are generally run by dynasties, a single family of any possible origin. Political marriages and production of offspring are crucial to keeping dynasties going, otherwise they can die out.

What is the most powerful origin in Stellaris? ›

Hegemon is arguably the best Origin in Stellaris, providing players with an expansionist foundation so strong that no enemy will be able to catch up with it.

What is the oldest empire in Stellaris? ›

Species. The Screk Empire is perhaps one of, if not the oldest, known interstellar nations in the whole Milky Way, one that predates even the ancient polities such as the Vran, the Ti-Zru and the Baanthurians.

What is the best starter race in Stellaris? ›

Scion is a powerful origin and an excellent starting pick for new players, as there are many bonuses and few downsides (aside from being the subject of one of the most powerful empires in the galaxy).

Can the emperor become the crisis Stellaris? ›

When you reach Crisis Level 5, you will not be removed from the galactic community, nor will the resolution declaring you a crisis be passed as long as you are the emperor. You may not become the crisis as the Custodian, unless you proclaim the Galactic Imperium. Achievements: No.

What is the highest leader level in Stellaris? ›

By default, leaders start at level 1 and can increase to level 5. The skill level cap can be increased to a max level of 10 through various traditions, traits, civics, and the leader enhancement policy.

How do you completely conquer an empire in Stellaris? ›

Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. Each side keeps all conquered systems.

Which tradition is best Stellaris? ›

  1. 1 Domination. Subjugate The Neighbors And Make Them Grateful For It. ...
  2. 2 Enmity. Oppose The Entire Galaxy And Gain Benefits From It. ...
  3. 3 Mercantile. Peacefully Grow By Trading With The Galaxy. ...
  4. 4 Synchronicity. Hive Mind Empire's Special And Strong Tradition. ...
  5. 5 Unyielding. ...
  6. 6 Discovery. ...
  7. 7 Supremacy. ...
  8. 8 Prosperity.
Jun 14, 2024

What is the best fleet in Stellaris? ›

If you are fighting a large empire, multiple fleets of gunboats and interceptor corvettes are ideal with large numbers and perhaps 1-2 cruisers in said fleet, with a battleship and its escorts being your head fleet to bombard worlds and escort transport fleets.

Should I form Federation Stellaris? ›

There are many advantages to forming a Federation in Stellaris, both with and without the Federations DLC. The simplest benefit is safety in numbers, as all members of the Federation will support each other in defensive wars, and can vote to join offensive wars as well.

What is the benefit of Federation Stellaris? ›

Federation members automatically defend each other in war as they would in a Defense Pact, but must agree to offensive wars as a group and have a unique system of Experience, Tiers, and Laws that differentiate Federations from other types of diplomatic pacts.

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